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Shanghai: Knocking上海敲麻

Any standard 4-meld-and-pair hand can win, but only after you've formally knocked ready, which locks your hand and obligates you to take the first legal win or forfeit the hand outright.

At a glance
  • 13 tiles, 14 to win
  • 4 melds and 1 pair, with seven pairs excluded
  • Chow upstream only, pong and kong standard
  • Knock to declare readiness: it locks your hand and you must take the first legal win
  • Miss a win after knocking and you forfeit the hand
  • Dragons act as flowers alongside the 8 flowers

Rules

The tiles

144 tiles: three suits 1 through 9, winds and dragons, four copies each, plus 8 flower tiles: 春夏秋冬 and 梅兰菊竹. The signature twist: the three dragon tiles (中发白) play as flowers too, alongside the usual eight. Winds stay ordinary tiles; only dragons move.

Flowers
Dragons: also flowers here

Dealer draws 14, everyone else 13. Starting with the dealer and going around, each player exposes every flower and dragon they were dealt and draws a replacement from the back of the wall, the same as any flower-and-season deal, just with dragons joining in.

Two claim restrictions

Forgo-then-reclaim: pass on a discard and you can't claim a later copy of that same tile (as a chow, pong, or kong) until you've drawn again yourself.

Swap-calling: you may not immediately discard the tile you just claimed, nor, for a claimed chow, the tile that would complete the run's other end.

Already in hand

Claimed

Claiming a 2 to meld 2-3-4 means you can't then immediately discard either the 2 or the 5 of that suit.

敲: knocking ready

Any standard hand (four sets and a pair, no shape restriction) can win, but only after you've formally knocked (signalled at the table, e.g. stacking one flower tile on another). Once knocked, your hand is locked: no more reshaping it, though flower/dragon replacements keep happening as normal.

A knocked player who is offered a winning tile (self-draw or discard) and doesn't take it forfeits the hand outright. Not a temporary lockout: miss it once and you're done for the rest of the hand.

The mandatory kong

Once knocked, you must extend an exposed pung into a kong the moment you're able to, unless a self-draw win is sitting right there instead, which always wins out over the compulsion. The upgrade is exposed the same way any kong is, so a ready opponent may rob it and win on the spot.

What's excluded

Seven pairs (七对) does not win here, even though every other standard shape does; it's specifically banned as too easy under this variant's already-loose win condition.

No dead wall, and dealer rotation

Play runs until someone wins or the wall is fully exhausted: there is no reserved dead wall to stop short of. The winner deals the next hand, whoever they were; on a draw, East stays dealer.

抢杠 (robbing the kong) is live: any kong that exposes a tile (including the mandatory upgrade above) may be intercepted by a seat waiting on it, who wins on it instead.

Scoring: hua × 2^doubles

Every hand starts at a 1-hua base for going out. Hua are then added for flowers/dragons kept and for pung/kong tiles, and the whole sum is doubled once per qualifying double below. A hand with no hua beyond the base is instead a flat 10-hua fig (无花果).

ElementHua
Going out (base)1
Each flower / dragon-as-flower1
Plain-suit pung0
Plain-suit exposed kong1
Plain-suit concealed kong2
Wind pung1
Wind exposed kong2
Wind concealed kong3

Doubles

FeatureDoubles
大挑车: melded down to a bare one-tile wait, self-drawn1
门清: fully concealed hand1
杠开: won off a kong or flower replacement draw1
碰碰胡: all pungs1
混一色: half flush1
清一色: full flush2

抢杠 (robbing the kong) pays a flat ×3 on top of everything above: it is a payment multiplier, not a double, and isn't part of the 2^doubles term.

Final score = hua total (or the 10-hua fig) × 2^(doubles). Self-draw collects from all three opponents; a discard win is paid by the discarder alone. A single hand's loss is capped at 128× the base score, per payer.

What's not on this table

一炮多响 (multiple simultaneous discard wins, each paid in full) ships off: the same call every other regional variant here makes. "Super Random" table add-ons (a wild-dice/draw-counter multiplier, 飞蝇) are optional extras in the source itself and aren't included. 黄庄, mentioned but never priced in any source's own hua table, isn't scored either.

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