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Basic Mahjong

13-tile hands, 4 melds + a pair, flat-coin payment. The default ruleset running at the table. Read it once, then go play.

New to mahjong? Start here: every tile face, what a winning hand looks like, how to set up the table, and the four calls of chow, pong, kong, and win.

At a glance
  • 13 tiles, 14 to win
  • 4 melds and 1 pair
  • Chow, pong and kong all legal
  • Win off a discard or your own draw
  • Flat 1 coin a win, with no scoring table

Tutorials

Intro

Casual Chinese Mahjong Channel Guide

What this channel is and what you'll get from it to start your Chinese Mahjong playing.

Tutorial

Part 1: Chinese Mahjong Tiles Explained

Dots, bamboo, characters and honors: every tile on the table, explained.

Tutorial

Part 2: How to Win a Game of Chinese Mahjong

What it takes to go out: the winning hand patterns explained.

Tutorial

Part 3: Chinese Mahjong Game Setup

Building the wall, seating, and dealing in: getting the table ready to play.

Tutorial

Part 4: Game Actions to Win a Game of Mahjong

Turn order and calling melds: the actions you'll take on the way to a winning hand.

Rules

The tiles: 136 total

Three suits, numbered 1–9, four copies each (108 tiles), plus seven honor tiles, four copies each (28 tiles). No flower or season tiles.

Characters (萬)
Bamboo (条)
Dots (饼)
Winds & Dragons
East
South
West
North
Green
Red
White

The White Dragon tile is shown bordered in blue rather than blank, so it reads as intentional, not a misprint.

Hands and melds

Each player holds 13 tiles; the dealer draws to 14 to open the hand. A complete winning hand is 4 melds + 1 pair (14 tiles). A meld is any of:

Chow: three consecutive tiles, one suit.

Pong: three identical tiles.

Kong: four identical tiles. Draws a replacement from the dead wall.

Pair: two identical tiles, the hand's “eye.”

The wall and the break

Four walls of 17 stacks of 2 (136 tiles). Two dice pick which wall breaks and where; play draws from that point around the ring. Play passes counterclockwise (dealer, then the seat to their right, then across, then left) and the dealer always goes first.

Calling a discard

  • Chow: only the seat immediately after the discarder may call one, using two tiles from hand to complete a run with the discard.
  • Pong / Kong: any seat may call these off a discard.
  • Win: any seat may declare a win off a discard that completes their hand, or off their own draw (a self-draw).

If more than one seat wants the same discard: a win outranks a pong/kong, which outranks a chow. Ties on pong/kong go to whichever seat sits soonest after the discarder.

Example winning hand

Chow

Chow

Chow

Pong

Pair

Three chows, a pong, and a pair: 4 melds + 1 pair, 14 tiles, a complete hand.

Another winning hand (no honors)

Chow

Chow

Chow

Pong

Pair

Three chows, a pong, and a pair using only suits: no honor tiles required.

Payment

Winning pays a flat 1 coin. On a self-draw, all three opponents each pay 1 coin. On a discard win, only the discarder pays. No dealer doubling. Everyone starts with 10 coins.

Declaring a kong (concealed, or off a discard) draws one replacement tile from the far (dead) end of the wall before play continues.

Gameplay

Live Gameplay

Basic Mahjong Narrated Game 1

Game 1, narrated start to finish, so you can follow each decision at the table.

Online Gameplay

Learn Rules and Play Online: Game 1 with Basic Mahjong

Playing online, plus how to get the rule PDFs to follow along.

Online Gameplay

Play Mahjong Online With Me: Basic Mahjong Games 2 and 3

Games 2 and 3, played online back to back.

Live Gameplay

Live Paced Mahjong: Basic Mahjong Game 2

Game 2 at real table speed.

Live Gameplay

Live Mahjong Narrated: Basic Mahjong Game 2

Game 2, narrated start to finish.

Live Gameplay

Live Paced Mahjong: Basic Mahjong Game 3

Game 3 at real table speed.

Live Gameplay

Live Mahjong Narrated: Basic Mahjong Game 3

Game 3, narrated start to finish.

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